Aside from his average dashing speed, his mobility is poor: he walks slowly and has low traction, while having the fourth-slowest air speed and falling speed, and the third-lowest gravity, but high air acceleration, being the 15th highest. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. The Moon Somersault Kick from the Fighter ability. However, Komota later scored an upset by defeating Ally at Frostbite 2017 and placing 33rd at said tournament. A Final Smash is considered to be the ultimate finishing attack in the Super Smash Bros. series, first appearing in Super Smash Bros. Brawl. Kirby draws a silver blade, similar to a scimitar, jumps into the air a bit less than the height of Falco's full jump, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface, travelling the distance of a Falco Phantasm. The release of Bayonetta and Corrin also hurt him since they too proved to be tough matchups for Kirby. Kirby has been buffed via game updates. This page was last edited on October 5, 2020, at 22:34. His fighter number is #6. A very useful juggling option, it can also be used for continuing a combo due to its low landing lag. His most prominent weakness is his endurance. Kirby taunting alongside Toon Link and Pikachu. Kirby is a lightweight character with slow fast fall speed, making him difficult to combo but easy to KO once a hit lands. After the brief battle, the Ancient Minister shows up with a giant Subspace Bomb that is quickly armed by two R.O.B.s. His light weight is both advantageous and disadvantageous; he is less vulnerable to chain throws (including King Dedede's down throw), but he also gets launched farther when hit, making him easier to KO. Kirby (Japanese: カービィ, Kābī) is the main character of the Kirby series of games. 1. : Kirby's Dream Land 2. : Kirby Super Star (NTSC), Kirby's Fun Pak (… Due to this, his tier placement has been widely debated, with some players believing he should be placed slightly higher due to niche matchups against much higher tiered characters, such as Zero Suit Samus and Fox. His back throw is useful for getting opponents off of the stage, and his up throw can even KO at high percents. Kirby's multitude of jumps allow him to recover from long distances and mix up his landings. Suddenly, Kirby appears from behind and uses Final Cutter to sever the arm, and revives the pair's trophies in the process. Due to the considerable nerfs Kirby received in his transition from Brawl, he has always been considered a non-viable character within the SSB4 metagame, even in spite of game updates noticeably buffing him. ", just like his down taunt. After the scuffle however, Kirby finds a mysterious badge that fell off Zelda/Peach's trophy. Several characters in the game have Meteor Smash capabilities: Kirby… His jab and forward tilt are both fast and effective close-quarter attacks, while up tilt is a highly versatile attack which combos into itself cleanly. Final Smash: Ultra Sword Kirby swings a sword that's way bigger than he is. Others, however, think that he is underrated and that he should be ranked relatively higher due to his excellent combo game, good kill power and great edgeguarding. Meanwhile, characters lower than Kirby have all performed much higher with ZAKI getting 17th at Smash 'N' Splash 4 and 2GG: Hyrule Saga while defeating MKLeo and Rags; Onpu and Rizeasu performing very well in Japan with the former taking WaDi to game 3 as Zelda; Pon, Gungnir and Rickles doing work with Ganondorf in their regions with Pon beating Ally, Gungnir getting 17th at Umebura Japan Major 2017 while defeating Taiheita and Earth; and Captain L using Jigglypuff as an effective secondary taking sets off of Larry Lurr, BestNess, John Numbers Blank, Strike, Pandarian and even took ESAM to game 5 with the character. The damage depends on the opponent's position from Kirby. Make sure that first swing hits, though, or nothing else will happen! He has only the 25th fastest walking speed, the 28th fastest dashing speed, the second lowest jumping height, a slow air speed, and a slow falling speed. A good juggling move and can be followed by another up tilt, a back air, or an up air, depending on the opponent's percentage. Among his strengths are fast attacks for naturally-flowing combos, including up tilt, forward throw, and down aerial – the latter of which is also a great KO set-up attack – and good edgeguarding ability thanks to his versatile forward aerial and powerful back aerial. From SmashWiki, the Super Smash Bros. wiki, This article is about Kirby's appearance in, Super Smash Bros. Brawl Character Matchups, Kirby's Moves - History Behind Super Smash Bros. Brawl, by CrappyCaptureDevice (main video), https://www.ssbwiki.com/index.php?title=Kirby_(SSBB)&oldid=1493719. However, it has high startup lag, and is weak for a meteor smash, so it's not very effective if Kirby does not land many hits. He was confirmed for Brawl in the first preview shown at May 2006's E3 show. Neutral aerial's long duration and short landing lag allow him to protect himself when landing, while forward aerial is an excellent all-around attack for combos, edgeguarding, and KOing at high percentages. Its clean hitbox also deals the most damage out of his aerials, and possesses very high knockback growth, which make it a viable KOing option. Overall, Kirby has above average matchups (with generally poor matchups against top/high tier characters, most notably, being countered by three of the four best characters), and has achieved average tournament results. While near the edge of Final Destination in the, 5% (ascent), 2% (descent), 5% (landing), 6% (shockwave), 15% (blade), 10% (projectile), 5% (Kirby). Despite this, Kirby has weaknesses, in particular his poor mobility and approach options, that bring him down as a character. His up aerial is a decent juggler and has good combo potential, but its power was nerfed from Melee; it can no longer KO reliably under 150% unless near the upper blast line. Dinner’s ready! When used in the air, the first hit has less startup lag, and the second hit is a powerful semi-spike, making it a good edgeguarding tool. The hitboxes are weak, Based on the Pile Driver from the Suplex ability in, Based on the Air Drop from the Ninja ability in, Based on the Quick Stamping from the Suplex ability in. He also has poor momentum canceling abilities, with slow falling speeds, and his fastest aerial attack, his up aerial, is only slightly shorter than his air dodge. Conversely, he soft counters 9, and counters 5. Final Smash 1 Cook Kirby Varies Kirby pulls out a big pot and sucks in anyone nearby. Kirby is a simple character suitable for beginners, and this can be observed in the versatility of his moveset. Dangerous when fully charged. His multiple jumps also give him good edgeguarding potential. If he lands on the ground during the attack, he delivers a unique grounded double-sided … The Fury Stomp from the Suplex ability. He is once again voiced by Makiko Ōmoto, using some recycled voice clips from Melee, while providing some new, slightly lower-pitched voice clips akin to his appearances in the Kirby: Right Back At Ya! Kirby's blue alternate costume depicts the interior of mouth as retaining its normal coloration on the character selection screen and during his normal expressions. He was created by Masahiro Sakurai, who also created the Super Smash Bros. series. Its clean hitbox KOs middleweights at 113% from anywhere on Final Destination in the, 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), The Aerial Spin Kick from the Fighter ability. Kirby (カービィ, Kirby) is a playable character in Super Smash Bros. 4. It can hit behind Kirby, while its clean hitbox deals respectable damage and has very high knockback growth like forward smash. Final Cutter (Up + B) – Jumps high into the air, striking on the way up and on the way down. His forward throw can cleanly fit into any part of a combo and enables Kirby to set up long and highly damaging follow-ups, even a down aerial into a regrab. One of Kirby's strong aspects is his ground game. Kirby generally does well against characters he can crouch under most of their moves, can combo with ease, have difficulty hitting him, or have some combination. Each fighter has their own Final Smash, which can be unleashed by acquiring the Smash Ball and then using a Neutral special move. series. He can jump up to six times (five in the air, one on the ground), enabling him to edgeguard opponents for an exceedingly long time and at great distances, all the while being able to recover once the deed is done. Trivia []. If. He is also able to crouch underneath attacks, which can be used to his advantage against tall characters such as R.O.B. However, despite his strong back aerial and air-based play, the rest of his aerial attacks are poor. Despite having an average damage output and very low base knockback, it has very high knockback growth. His small size also makes him difficult to hit, especially while crouching, and he can flexibly and efficiently KO opponents with his powerful smash attacks and back aerial. The back hitbox is useful for punishing rolls behind Kirby. Kirby 1.1. Kirby and the others then aided Marth, Ike, Lucas, the Ice Climbers, and the Pokémon Trainer in warding off the Subspace Army troops that had come to face them. Can be angled. In both games, he can only be defeated by the powerful Star Rodthat Kirby collects in both games. Due to Kirby's meager tournament results and his glaring weaknesses some smashers claim that he should be even lower due to his overwhelming weaknesses with ESAM ranking him as the 3rd worst character in the game, putting him below King Dedede, Wii Fit Trainer, Zelda and even below Jigglypuff, who is widely considered to be the worst character in the game, as well as Raito and Dabuz claiming that he's the absolute worst character in the game. It has surprisingly good range compared to many other characters' edge attacks. His down special move, Stone, is powerful and can KO at high percents and leaves him invulnerable to attacks, but it has high ending lag, is predictable, and an opponent can punish him with a grab. While its damage output is unimpressive, this is offset by its excellent speed, as it is tied with, The Pile Driver from the Suplex ability. Update 1.0.6 improved up and down smashes' KO potentials; re-purposed down throw into a viable damage racking option; and decreased Inhale and Hammer Flip's ending lag. Kicks on one side and then the other before getting up. Final Smashes performed correctly will give a great advantage, and may help to catch up to others in the game, or vice versa. Kirby's design is so basic, yet so appealing, one might assume he was created without much thought. He can inflict an impressive amount of damage if he gets close to his opponent thanks to his potent combo game, but doing so is difficult for him due to his poor mobility. King Dedede then runs over to Kirby and hugs him before pointing the staircase to Kirby, and dragging Kirby up it. His back aerial takes that principle even further, being his fastest and strongest aerial. Overall, a competent Kirby player can utilize his strengths, such as his great combo ability, which, when combined with moves such as his solid tilts and back aerial, make him a competent force. His down tilt has a chance to trip opponents, creating additional setups. Due to unused animations discovered via hacking, the ability to charge Kirby's Hammer was originally intended for, At a total of 80, Kirby has the most sound clips of any character, with his amount of clips being rivaled only by the. Update 1.1.4 brought out another minor buff, as hard tripping now grants Kirby 5 frames of invincibility. 1. sound clip is taken directly from his taunt in, King Dedede & Kirby: [Specials: Direct] Attack +21, King Dedede (Kirby Super Star): [Leg] Attack +28, Kirby (Kirby 64: The Crystal Shards): [Body, Spin] Attack +22, Kirby (Kirby Air Ride): [Arm, Leg] Attack +17, When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in, Kirby's helpless animation is the same pose he takes when he falls a long distance in most, Kirby's Wii remote selection voice clip is from his, In the game's 2006 E3 trailer, Kirby is seen using his aerial. His up special move, Final Cutter, is his primary recovery move, and produces a shockwave upon landing, creating his only normal projectile. Kirby stews the pot, increases the flame, and causes it to explode, thus ejecting anyone into the air. While not able to damage bosses like other one-time-use powers, it was able to suck in all enemies that appear on-screen to turn them into healing food items.This Final Smash also reflects Kirby's love for food, as he usually eats up enemies and gobbles food along his journeys, and has even been traveling to a mountain filled with gourmet goods in Kirby S… It also delivers horizontal knockback at the tips of his feet, making it good for edgeguarding. He can use this to cover some of his weak areas, such as a lack of a solid projectile. Forcerounds Smash Journeyman. The cook puts on his hat! His up smash is also a powerful finisher. Down tilt is weak, but its speed and Sakurai angle allow it to trip opponents consistently. Since then, Kirby has failed to make a significant impact at tournaments as he hardly has any tournament representation outside of Komota who never places high at supermajors. Piranha Plant DLC is now available in Super Smash Bros. This has been due to his only success occurring at local tournaments, whereas his results at regional and national tournaments have been very sparse. Down Smash: 17.2 % (23.5 %) Kirby gets low and spins around fast, dealing damage with his feet. Many smashers also took note of Kirby's overall poor matchup spread as characters like with large disjoints, and strong good kill power (Cloud being a primary example) as well as zoning characters with effective projectiles (Pac-Man, Mega Man, Toon Link and Villager being good examples) do very well against him. Final Cutter is Kirby's recovery move and is decent at that, granting good vertical distance and decent horizontal distance, as well as decent protection during his ascent and descent. His up tilt is one of the fastest up tilts in the game, has disproportionately long range, and is a good juggler and setup move at low percents. As such, Kirby functions well with a bait and punish playstyle, although being unprepared for an opponent's approach can be hazardous due to his unimpressive survivability. 2.4% (nearest), 1.2% (near), 2.4% (far), 6% (farthest), Jumps forward before Inhaling the opponent, which can allow it to function as a horizontal recovery option, similarly to, 19% (grounded uncharged), 15% (aerial uncharged), 35% (grounded fully charged), 27% (aerial fully charged), 21% (grounded head), 18% (grounded handle), 4% (aerial hit 1), 17% (aerial hit 2 head), 15% (aerial hit 2 handle), The hammer deals slightly more damage, launching foes at somewhat lower percents and at a more vertical angle, but it cannot be charged, which makes it function almost exactly like it did in, 22% (grounded uncharged), 20% (aerial uncharged), 40% (grounded fully charged), 32% (aerial fully charged), Wields a massive hammer that is slightly stronger and grants unbreakable armor while charging once the hammer starts to glow, but has much higher start-up and ending lag. His momentum canceling abilities, combined with his light weight, give him one of the worst survivabilities in the game. Players almost immediately saw Kirby's improvements from Melee (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. Kirby has been considerably nerfed in the transition from Brawl to SSB4. While near the edge of, A bicycle kick. His hovering ability lets him fly through the air with ease. Once you have mastered Kirby's jump and are comfortable with his Air Attacks, Meteor Smashing is the final step at maximizing Kirby's lethal potential. He's so round, he's sometimes treated like a ball. Performs a cartwheeling kick while climbing up. This flip-book animation of Scorpion performing a Final Smash on Kirby in Smash Bros. This complicates matchups against campy characters with solid projectiles, such as Falco and Pit. As a result, it has KO potential, yet can also combo into back aerial on certain characters at very low percents. Aside from his average dashing speed, his mobility is poor: he walks slowly and has low traction, while having the fourth-slowest air speed and falling speed, and the third-lowest gravity, but high air acceleration, being the 15th highest. When using the Hammer on the ground, Smash Bros. Kirby swings it upward rather than downward, to mimic the way he attacks in the Super Smash Bros. It can even lead into a, The Foe Grab from the Fighter ability. Kirby: Final Smash Kirby is quite the glutton. With this ability, Kirby can once again use many of his trademark moves seen in the Super Smash Bros. series. Good chance that it will trip opponents. Update 1.1.0 brought about further buffs: neutral attack's second hit connects into neutral infinite better; neutral infinite's finisher had its start-up lag decreased; forward throw was re-purposed into a useful combo starter like in Brawl; and Inhale's start-up and ending lag were decreased. Kirby has one of the strongest combo abilities in Brawl, as he has many great setup moves, and attacks that string together well. Regardless, Kirby has considerably improved from Melee, and has his results and playerbase significantly increase, albeit still having trouble with most of the top and high tiers. 3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10). Kirby is a veteran fighter in Super Smash Bros. Rage further compounds these issues, as Kirby will be launched even earlier, while he will typically not endure long enough in order to take advantage of it. The first two hits have low knockback, which allows them to connect reliably with the third hit. The changes to hitstun canceling overall help Kirby, strengthening his ability to combo opponents. Its low landing lag also allows the first or second hit to be used as set-up options into other moves. Briefly nods off, then shakes his head and wakes up. It is fairly spammable due to coming out on frame 4 and having minimal ending lag. It has low startup and ending lag, almost no landing lag, is a good edgeguarding tool, can be used for Wall of Pain techniques, and can KO at high percents. It also renders Kirby's foot, A crouching shin kick. Additionally, with his very light weight and poor momentum cancelling abilities, Kirby has one of the worst endurances. After defeating them, the Falcon Flyer, and the Halberd (now under Meta Knight's control) land in front of them, and they all join forces to defeat the Subspace Army. Kirby spins in place, dealing damage with his arms and legs. Kirby also has his power taper off greatly outside his finishers (giving opponents very high survival potential if Kirby can't land his finishers), and poor to mediocre aerials outside his back aerial. Kirby's throws are based on attacks used by the, The punch version of the Arm Throw from the Fighter ability. Kirby's special moves have varying degrees of usefulness. His smash attacks are notably strong without being particularly slow, making them excellent finishing moves. It has limited availability in all games that it appears in. The player chooses the one they want to play as. Then, he would use the Ultra Sword as a Final Smash. This resulted in Kirby's already scarce results to become even worse than before. Kirby did not fare well after the next updates as characters like Marth, Lucina, Duck Hunt, Shulk, Link and Mewtwo who were initially considered to be worse than Kirby proved to not only become better than him, but proved to be very troublesome matchups as well due to them having excellent tools to prevent Kirby from approaching. Final Smash 2 Ultra Sword 3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10) Based on the Vulcan Jab move he can perform with the Fighter ability in his main games. Despite their best efforts, the bomb still explodes, and they barely managed to escape it (Kirby flies on a Warp Star with Pit and Link on it while Mario rides on Yoshi). Kirby is one of the lightest and floatiest characters in the game, and his recovery, despite its distance, is linear and predictable. However, Kirby is miraculously revived thanks to the badge he found at Dedede's hideout earlier, which he had swallowed prior to Tabuu's attack (when Bowser escapes with the Peach/Zelda trophy in his Clown Car). Kirby would then drop to 41st on the second tier list, and eventually to 47th on the third tier list, with the latter drop being tied with Pit and Yoshi's for the second largest between the second and third tier lists. It KOs middleweights at 158% from anywhere on Final Destination in the. Inhale (B) – Inhales opponents. Kirby performs a scorpion kick upwards. It is also very strong and can be canceled at any time, making it useful for playing mindgames. Kirby (カービィ, Kābī) is the main protagonist of the Kirby series.He was created by Masahiro Sakurai when he was 19 years old and who also created the Super Smash Bros. series and helped develop Kid Icarus Uprising.The series has been running for two decades, and nearly thirty titles have been released under Kirby's name, most of which are developed by HAL Laboratory Inc. Fortunately, Kirby manages to save them by destroying the Gunship with Dragoon (suggesting that the Halberd and smaller ships were a distraction so he could launch this surprise attack), and follows the others into Subspace. Its most reliable follow-ups are neutral, forward and down aerials at low percents, and up aerial and, The Big Suplex from the Suplex ability. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance along with speed, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. This has made Kirby a popular choice for beginners to learn with. Kirby is a confirmed fighter in the upcoming Super Smash Bros. for Wii U/Nintendo 3DS.He has made an appearance in every Smash … The move generally hits best on the way up and at the very end of the attack. His down aerial is a meteor smash, and is useful for "dragging down" opponents recovering vertically, and Kirby can easily recover. His ground attacks have good range, start quickly, and end quickly as well. In a perfect world, the awesome Super Ability music would play as soon as Kirby obtains the Smash Ball. When they confront Tabuu, Tabuu unleashes his Off Waves that turn everyone, including Kirby, into trophies. A final boss is the last boss of a game or sub-game. His forward aerial is not particularly useful; all three hits will sometimes not lead into each other, depending on the opponent's position, and can be SDI'ed out of. Kirby's poor mobility not only makes it significantly difficult for him to approach and pressure opponents, but also makes him susceptible to fast characters like Sonic, or those with disjointed hitboxes like Marth and Cloud. Some time after that, Kirby and the others pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. Has incredibly high ending lag, making it near unusable offstage, and delivers mediocre knockback and range. * Ultra Sword is used to end the first part of Magolor's fight. Kirby's poor air attacks outside of his back aerial, combined with his slow falling speed, make him prone to aerial juggling, and complicates matchups against characters who can fight well in the air, such as Meta Knight, and characters with good juggling abilities, such as Zero Suit Samus. The super tough pink puff crashes into the fray! Kirby can also perform Kirbycide by walking off the stage with the opponent in his mouth. It also has poor knockback, and the back aerial is considered superior for most uses. Sleeps for a while, then shakes his head and wakes up again. The Subspace Gunship, commanded by Bowser and Ganondorf, appears out of a large sphere of Subspace where the Isle Of The Ancients used to be, and after destroying the Halberd, tries to attack 4 smaller ships emerging from its wreckage. Final Smashes tend to be incredibly powerful attacks, often leaving the user invincible for the move's duration (the periods vary from character to character, but always apply upon startup/execution), are generally unblockable, and, if properly executed, usually have the capacity to KO at least one opponent. This makes it even easier for opponents to wall out Kirby especially with the cast having greater range overall. Before he can do anything, Bowser appears and attacks Ganondorf's trophy in revenge for turning him into a trophy earlier, before throwing it aside. Most of his issues in Brawl were not only retained but worsened and he also suffers from new weaknesses. Additionally, Kirby possesses a strong grab game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in Brawl). Kirby is a small, lightweight character. Kirby lacks a solid projectile, and his only projectile, the wave produced from Final Cutter, is slow and predictable. Although its damage output is low, it is a very useful combo starter at low percents, especially on fast-fallers, due to it coming out on frame 4 and having both minimal ending lag and disjointed range which slightly reaches behind him. Good for spacing as soon as Kirby obtains the Smash Ball has surprisingly good range compared to many characters. Handy ability to copy the neutral special moves of his side special move attacks and all of! 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